

Q u o t e:
I'm curious if hunters are under consideration for significant redesign? (much like Paladins right now) Their has not been much change in the last few weeks to our trees. I understand focus is clunky right now, so i'm wondering if that's affecting how our trees are being designed.

Q u o t e:
By Command I refer to the tank's ability to control an environment via taunts, mob control, things like that. I think this is where a lot of lines start to blur because it's the main area where the classes avoid homogenization. And that's a good thing, but when another class has a very useful tool and you don't, and you're presented with a talent that gives you something similar to that, the gut reaction is that the talent is mandatory. The result is players sort of trapping themselves without realizing they're doing it.

Q u o t e:
I realize this, it's just that Fury is already being hugely overhauled. The rage system is changing, Heroic Strike and Cleave are changing, our rotation is massively changing due to the removal of Whirlwind and the whole tree is massively shifting focus toward relying on enrages for damage. There's also the 31-point talent system and the impliations it has for tree structure - talents that were previously acceptable are now considered "bloat" and the amount of available utility is suddenly in focus.

Q u o t e:
Are all raid buffs going to receive some sort of selfish benefit stop discourage people from skipping these talents? I don't see myself ever picking up Rampage again as long as I raid with a Feral Druid. Similarly, I don't see a raiding Frost Mage ever picking up Enduring Winter, at all, with the abundance of Replenishment sources out there.

Q u o t e:
I'll agree here. Some classes are looking pretty good. Warriors, for example, might do well to get 1 more talent per tree, but overall there's a good amount of choice. Warlocks and Hunters, however, are looking rather sparse regarding the number of choices they have access to.

Q u o t e:
Maybe it's just because of my experiences and the way I think of it, but I felt like the complaints about having to take "PvP talents" was more along the lines of them being largely situational or possibly even useless when it came to PvE (specifically raiding/boss encounters).
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