


Q u o t e:
This Holy Power mechanic, and the loss of Shield of the Righteous is just plain stupid. I'm not really sure what you're thinking, because the way things are now, it's still going to be a static rotation, and could still be one button macro'ed, considering how weak Holy Wrath is. These new rotations are not fun, and are clunky as hell, and there isn't any choices to be made in the new system than in the old. PLEASE reconsider the changes that you've done.

Q u o t e:
Basically everyone was pulling off of me. I thought it was my fault or some change with paladin threat gen. I guess the lack of SoR really hurts that much?

Q u o t e:
Is this a bad thing that one feels like an aoe version of the other? I thought we were trying to get away from using aoe abilities on single target mobs. The abilities would both just have to be made so you would only want to shield on single and hammer on multiple. So you just swap which you use in your rotation depending on what you are fighting. Something as simple as them sharing a cooldown could make this work even though it seems a bit clunky.

Q u o t e:
I'm really just getting enough holy power to keep HS up, which is fine if that's all I'm meant to use it on, but at least from a high end raiding perspective it doesn't provide depth of choice, it's mandatory. To me it seems a better design to have a HP dump and have an ability that is more situational, like your HS also reduces magic damage by 20%, because as it is you can really just focus on your rotation and HP manages itself.
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